Solidity 介绍
在此模块中,您将学习什么是 Solidity 以及该语言的基本语法。
什么是 Solidity ?
Solidity 是一种面向对象的高级语言,用于实现智能合约。它被设计为针对 Ethereum 虚拟机(EVM)。 它是静态类型的,支持继承、库和复杂的用户定义类型以及其他功能。
在 Solidity 中构建
初始化智能合约
// 定义你要使用的编译器版本
pragma solidity ^0.8.10;
// 从创建一个名为HelloWorld的合约开始
contract HelloWorld {
}
变量和类型
在 Solidity 中有 3 种类型的变量
- 本地变量
- 在一个函数内声明,不存储在区块链上
- 状态变量
- 在函数外声明,以维持智能合约的状态
- 存储在区块链上
- 全局性
- 提供关于区块链的信息。它们是由 Ethereum 虚拟机在运行时注入的。
- 包括诸如交易发送者、区块时间戳、区块哈希等。
- 全局变量的例子
变量的范围是由它们被声明的地方定义的,而不是它们的值。将一个本地变量的值设置为全局变量并不能使其成为全局变量,因为它仍然只能在它的范围内访问。
// Define the compiler version you would be using
pragma solidity ^0.8.10;
// Start by creating a contract named Variables
contract Variables {
/*
******** State variables **********
*/
/*
uint stands for unsigned integer, meaning non negative integers
different sizes are available. Eg
- uint8 ranges from 0 to 2 ** 8 - 1
- uint256 ranges from 0 to 2 ** 256 - 1
`public` means that the variable can be accessed internally
by the contract and can also be read by the external world
*/
uint8 public u8 = 10;
uint public u256 = 600;
uint public u = 1230; // uint is an alias for uint256
/*
Negative numbers are allowed for int types. Eg
- int256 ranges from -2 ** 255 to 2 ** 255 - 1
*/
int public i = -123; // int is same as int256
// address stands for an ethereum address
address public addr = 0xCA35b7d915458EF540aDe6068dFe2F44E8fa733c;
// bool stands for boolean
bool public defaultBoo1 = false;
// Default values
// Unassigned variables have a default value in Solidity
bool public defaultBoo2; // false
uint public defaultUint; // 0
int public defaultInt; // 0
address public defaultAddr; // 0x0000000000000000000000000000000000000000
function doSomething() public {
/*
******** Local variable **********
*/
uint ui = 456;
/*
******** Global variables **********
*/
/*
block.timestamp tells us whats the timestamp for the current block
msg.sender tells us which address called the doSomething function
*/
uint timestamp = block.timestamp; // Current block timestamp
address sender = msg.sender; // address of the caller
}
}
函数、循环和 If/Else
// Define the compiler version you would be using
pragma solidity ^0.8.10;
// Start by creating a contract named Conditions
contract Conditions {
// State variable to store a number
uint public num;
/*
Name of the function is set.
It takes in a uint and sets the state variable num.
It is a declared as a public function meaning
it can be called from within the contract and also externally.
*/
function set(uint _num) public {
num = _num;
}
/*
Name of the function is get.
It returns the value of num.
It is declared as a view function meaning
that the function doesnt change the state of any variable.
view functions in solidity do not require gas.
*/
function get() public view returns (uint) {
return num;
}
/*
Name of the function is foo.
It takes in uint and returns an uint.
It compares the value of x using if/else
*/
function foo(uint x) public returns (uint) {
if (x < 10) {
return 0;
} else if (x < 20) {
return 1;
} else {
return 2;
}
}
/*
Name of the function is loop.
It runs a loop till 10
*/
function loop() public {
// for loop
for (uint i = 0; i < 10; i++) {
if (i == 3) {
// Skip to next iteration with continue
continue;
}
if (i == 5) {
// Exit loop with break
break;
}
}
}
}
数组, 字符串
数组可以有一个编译时的固定大小或动态大小。
pragma solidity ^0.8.10;
contract Array {
// Declare a string variable which is public
string public greet = "Hello World!";
// Several ways to initialize an array
// Arrays initialized here are considered state variables that get stored on the blockchain
// These are called storage variables
uint[] public arr;
uint[] public arr2 = [1, 2, 3];
// Fixed sized array, all elements initialize to 0
uint[10] public myFixedSizeArr;
/*
Name of the function is get
It gets the value of element stored in an array's index
*/
function get(uint i) public view returns (uint) {
return arr[i];
}
/*
Solidity can return the entire array.
This function gets called with and returns a uint[] memory.
memory - the value is stored only in memory, and not on the blockchain
it only exists during the time the function is being executed
Memory variables and Storage variables can be thought of as similar to RAM vs Hard Disk.
Memory variables exist temporarily, during function execution, whereas Storage variables
are persistent across function calls for the lifetime of the contract.
Here the array is only needed for the duration while the function executes and thus is declared as a memory variable
*/
function getArr(uint[] memory _arr) public view returns (uint[] memory) {
return _arr;
}
/*
This function returns string memory.
The reason memory keyword is added is because string internally works as an array
Here the string is only needed while the function executes.
*/
function foo() public returns (string memory) {
return "C";
}
function doStuff(uint i) public {
// Append to array
// This will increase the array length by 1.
arr.push(i);
// Remove last element from array
// This will decrease the array length by 1
arr.pop();
// get the length of the array
uint length = arr.length;
// Delete does not change the array length.
// It resets the value at index to it's default value,
// in this case it resets the value at index 1 in arr2 to 0
uint index = 1;
delete arr2[index];
// create array in memory, only fixed size can be created
uint[] memory a = new uint[](5);
// create string in memory
string memory hi = "hi";
}
}